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- =head1 NAME
-
- perlobj - Perl objects
-
- =head1 DESCRIPTION
-
- First of all, you need to understand what references are in Perl. See
- L<perlref> for that.
-
- Here are three very simple definitions that you should find reassuring.
-
- =over 4
-
- =item 1.
-
- An object is simply a reference that happens to know which class it
- belongs to.
-
- =item 2.
-
- A class is simply a package that happens to provide methods to deal
- with object references.
-
- =item 3.
-
- A method is simply a subroutine that expects an object reference (or
- a package name, for static methods) as the first argument.
-
- =back
-
- We'll cover these points now in more depth.
-
- =head2 An Object is Simply a Reference
-
- Unlike say C++, Perl doesn't provide any special syntax for
- constructors. A constructor is merely a subroutine that returns a
- reference that has been "blessed" into a class, generally the
- class that the subroutine is defined in. Here is a typical
- constructor:
-
- package Critter;
- sub new { bless {} }
-
- The C<{}> constructs a reference to an anonymous hash containing no
- key/value pairs. The bless() takes that reference and tells the object
- it references that it's now a Critter, and returns the reference.
- This is for convenience, since the referenced object itself knows that
- it has been blessed, and its reference to it could have been returned
- directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- In fact, you often see such a thing in more complicated constructors
- that wish to call methods in the class as part of the construction:
-
- sub new {
- my $self = {}
- bless $self;
- $self->initialize();
- $self;
- }
-
- Within the class package, the methods will typically deal with the
- reference as an ordinary reference. Outside the class package,
- the reference is generally treated as an opaque value that may
- only be accessed through the class's methods.
-
- A constructor may re-bless a referenced object currently belonging to
- another class, but then the new class is responsible for all cleanup
- later. The previous blessing is forgotten, as an object may only
- belong to one class at a time. (Although of course it's free to
- inherit methods from many classes.)
-
- A clarification: Perl objects are blessed. References are not. Objects
- know which package they belong to. References do not. The bless()
- function simply uses the reference in order to find the object. Consider
- the following example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously bless()
- operated on the object and not on the reference.
-
- =head2 A Class is Simply a Package
-
- Unlike say C++, Perl doesn't provide any special syntax for class
- definitions. You just use a package as a class by putting method
- definitions into the class.
-
- There is a special array within each package called @ISA which says
- where else to look for a method if you can't find it in the current
- package. This is how Perl implements inheritance. Each element of the
- @ISA array is just the name of another package that happens to be a
- class package. The classes are searched (depth first) for missing
- methods in the order that they occur in @ISA. The classes accessible
- through @ISA are known as base classes of the current class.
-
- If a missing method is found in one of the base classes, it is cached
- in the current class for efficiency. Changing @ISA or defining new
- subroutines invalidates the cache and causes Perl to do the lookup again.
-
- If a method isn't found, but an AUTOLOAD routine is found, then
- that is called on behalf of the missing method.
-
- If neither a method nor an AUTOLOAD routine is found in @ISA, then one
- last try is made for the method (or an AUTOLOAD routine) in a class
- called UNIVERSAL. If that doesn't work, Perl finally gives up and
- complains.
-
- Perl classes only do method inheritance. Data inheritance is left
- up to the class itself. By and large, this is not a problem in Perl,
- because most classes model the attributes of their object using
- an anonymous hash, which serves as its own little namespace to be
- carved up by the various classes that might want to do something
- with the object.
-
- =head2 A Method is Simply a Subroutine
-
- Unlike say C++, Perl doesn't provide any special syntax for method
- definition. (It does provide a little syntax for method invocation
- though. More on that later.) A method expects its first argument
- to be the object or package it is being invoked on. There are just two
- types of methods, which we'll call static and virtual, in honor of
- the two C++ method types they most closely resemble.
-
- A static method expects a class name as the first argument. It
- provides functionality for the class as a whole, not for any individual
- object belonging to the class. Constructors are typically static
- methods. Many static methods simply ignore their first argument, since
- they already know what package they're in, and don't care what package
- they were invoked via. (These aren't necessarily the same, since
- static methods follow the inheritance tree just like ordinary virtual
- methods.) Another typical use for static methods is to look up an
- object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- A virtual method expects an object reference as its first argument.
- Typically it shifts the first argument into a "self" or "this" variable,
- and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
- =head2 Method Invocation
-
- There are two ways to invoke a method, one of which you're already
- familiar with, and the other of which will look familiar. Perl 4
- already had an "indirect object" syntax that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either static or virtual methods.
- We'll use the two methods defined above, the static method to lookup
- an object reference and the virtual method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK in the
- indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -> notation that does exactly
- the same thing. The parentheses are required if there are any arguments.
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times when the
- other syntax is more readable. The indirect object syntax is less
- cluttered, but it has the same ambiguity as ordinary list operators.
- Indirect object method calls are parsed using the same rule as list
- operators: "If it looks like a function, it is a function". (Presuming
- for the moment that you think two words in a row can look like a
- function name. C++ programmers seem to think so with some regularity,
- especially when the first word is "new".) Thus, the parens of
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method call, regardless
- of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want.
-
- There are times when you wish to specify which class's method to use.
- In this case, you can call your method as an ordinary subroutine
- call, being sure to pass the requisite first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Note however, that this does not do any inheritance. If you merely
- wish to specify that Perl should I<START> looking for a method in a
- particular package, use an ordinary method call, but qualify the method
- name with the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
- Sometimes you want to call a method when you don't know the method name
- ahead of time. You can use the arrow form, replacing the method name
- with a simple scalar variable containing the method name:
-
- $method = $fast ? "findfirst" : "findbest";
- $fred->$method(@args);
-
- =head2 Destructors
-
- When the last reference to an object goes away, the object is
- automatically destroyed. (This may even be after you exit, if you've
- stored references in global variables.) If you want to capture control
- just before the object is freed, you may define a DESTROY method in
- your class. It will automatically be called at the appropriate moment,
- and you can do any extra cleanup you need to do.
-
- Perl doesn't do nested destruction for you. If your constructor
- reblessed a reference from one of your base classes, your DESTROY may
- need to call DESTROY for any base classes that need it. But this only
- applies to reblessed objects--an object reference that is merely
- I<CONTAINED> in the current object will be freed and destroyed
- automatically when the current object is freed.
-
- =head2 WARNING
-
- An indirect object is limited to a name, a scalar variable, or a block,
- because it would have to do too much lookahead otherwise, just like any
- other postfix dereference in the language. The left side of -> is not so
- limited, because it's an infix operator, not a postfix operator.
-
- That means that below, A and B are equivalent to each other, and C and D
- are equivalent, but AB and CD are different:
-
- A: method $obref->{"fieldname"}
- B: (method $obref)->{"fieldname"}
- C: $obref->{"fieldname"}->method()
- D: method {$obref->{"fieldname"}}
-
- =head2 Summary
-
- That's about all there is to it. Now you just need to go off and buy a
- book about object-oriented design methodology, and bang your forehead
- with it for the next six months or so.
-
- =head1 SEE ALSO
-
- You should also check out L<perlbot> for other object tricks, traps, and tips.
-